6/23/2023 0 Comments Terragen 3 downloadNew controls for adaptive sampling in Render Pixel Sampler: Image quality and render time depend on anti-aliasing settings. In some cases it will render faster, and in others it will render slower. ![]() Deferred shading is a great way to improve anti-aliasing of textures and lighting on the terrain and other displaced surfaces, and it unifies adaptive anti-aliasing across all parts of the scene. This was first available in Terragen 4 Beta but it had some bugs so we disabled it. “Defer all shading” can now be enabled on the render node’s Quality tab. For more information visit Pixel Sampling / Anti-Aliasing Linux (Professional Edition) only: Cloud layers can be exported to VDB files from the command line. We recommend updating any of your existing projects to use 100. Although the optimal value depends on many factors, we’ve found that a value of 100 tends to render higher quality images in a shorter time than the old default of 50. In GI Settings, the default value for “Voxel scattering quality” is now 100, and the slider goes from 0 to 160. You do this by editing the animation curve on the “warped frame number” parameter. “Time warp” allows you to vary the speed during the animation, pause or reverse time, create bounce effects, and so on. When using any of the animation effects above (Drift or Evolution), normally these are calculated from the distance between the current frame and the reference frame, but this produces animation with a constant speed.
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