![]() You can blame the Elden Ring Network Test for most of the words the follow, what with it having had the audacity to end, leaving me with a gaping Souls-shaped void to fill. ![]() Either way, Dark Souls 3 isn't a game I've thought about very much since my first trot through Lothric in 2016, and I certainly wasn't expecting to be quite so thoroughly consumed by it when I decided to revisit it over the New Year. Maybe it was its close proximity to the masterful Bloodborne and its even more masterful Old Hunters DLC, or maybe it was just general Soulsborne fatigue. Or maybe I'm projecting? A whole lot of hmmm was definitely how I felt about Dark Souls 3 after my first playthrough six years ago. ![]() And Dark Souls 3? As excellent as it might be, and as much acclaim as was heaped upon it at launch, it's just not a game that appears to elicit much strong emotion either way - no love nor scorn, just a shrug of respectful indifference. Then there's Dark Souls 2, the black sheep of the family, with more than its fair share of detractors (all of these people are wrong). It's the game that, after the low-key phenomenon of Demon's Souls, really put From Software on the map a masterclass in world building and interconnected level design, with enough words written about it that I probably don't need to go on. Hello! Souls Week continues today with a look back at Dark Souls 3 - a neglected classic? Inevitably, this piece contains spoilers.Įverybody loves the original Dark souls.
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